﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.Composition;
using Microsoft.VisualStudio.Text.Classification;
using Microsoft.VisualStudio.Utilities;

namespace Perovich.GameObjects.Tools.Editor
{
    internal static class FileAndContentTypeDefinitions
    {
        [Export]
        [Name("Game Object Markup Language")]
        [BaseDefinition("xml")]
        internal static ContentTypeDefinition hidingContentTypeDefinition;

        [Export]
        [FileExtension(".goml")]
        [ContentType("Game Object Markup Language")]
        internal static FileExtensionToContentTypeDefinition hiddenFileExtensionDefinition;
    }

    class FileAndContentTypes
    {
    }
}
